Project Setup
Step-by-Step Guide: Setting Up Your Project for Volumetric Light Rendering in URP
1. Configure Shaders in Graphics Settings
• Open the Graphics Settings:
• In the Unity Editor, go to “Edit” > “Project Settings…”.
• Select “Graphics” from the list on the left.
• Assign Volumetric Light Shaders:
• Locate the “Always Included Shaders” section within the Graphics Settings.
• Drag and drop the shaders from Project > Dynamics > Volumetric Light > Shaders into this list.
• Make sure all necessary shaders from the Volumetric Light package are included.

2. Assign the URP Pipeline Asset
• Locate the “Scriptable Render Pipeline Settings” Field:
• In the Graphics Settings window, find the “Scriptable Render Pipeline Settings” field.
• Assign the Pc_High Pipeline Asset:
• Drag the Pc_High pipeline asset from Project > Dynamics > Volumetric Light > Settings into the “Scriptable Render Pipeline Settings” field.
• This ensures that the Pc_High asset is used as the Universal Render Pipeline (URP) Asset for your project.

3. Assign URP Global Settings
• Scroll Down to the URP Global Settings Section:
• Still in the Graphics Settings window, scroll down to find the “URP Global Settings” section.
• Assign the UniversalRenderPipelineGlobalSettings:
• Drag the UniversalRenderPipelineGlobalSettings asset from Project > Dynamics > Volumetric Light > Settings into the “URP Global Settings” field.
• This sets the global settings for URP in your project.

4. Clean Up Other Settings Files
• Locate Default URP Settings:
• Navigate to Assets > Settings in your Project window.
• If your project was created using the URP template, this folder may contain default settings files.
• Remove Unnecessary Settings Files:
• Delete any other URP settings files in the Assets > Settings folder that are not part of the Volumetric Light package to avoid conflicts.
• To delete a file, right-click on it and select “Delete”.
5. Verify and Save Your Project Setup
• Double-check Your Graphics Settings:
• Ensure that the Pc_High pipeline asset and the UniversalRenderPipelineGlobalSettings are correctly assigned.
• Save Your Project by clicking “File” > “Save Project” in the Unity Editor.
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