> For the complete documentation index, see [llms.txt](https://dynamics-organization-3.gitbook.io/volumetric-lightning/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dynamics-organization-3.gitbook.io/volumetric-lightning/product-guides/project-setup.md).

# Project Setup

### Step-by-Step Guide: Setting Up Your Project for Volumetric Light Rendering in URP

<br>

#### 1. Configure Shaders in Graphics Settings

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• Open the Graphics Settings:

• In the Unity Editor, go to “Edit” > “Project Settings…”.

• Select “Graphics” from the list on the left.

• Assign Volumetric Light Shaders:

• Locate the “Always Included Shaders” section within the Graphics Settings.

• Drag and drop the shaders from Project > Dynamics > Volumetric Light > Shaders into this list.

• Make sure all necessary shaders from the Volumetric Light package are included.

<figure><img src="https://1265948672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FF06kXaa4bU9oHtwFAjM9%2Fuploads%2F6fjIYxvXj0jK8dtrtkEF%2FScreenshot%202024-08-09%20at%2002.03.59.png?alt=media&amp;token=2c96d0a5-caee-438c-9373-2166a5eae9a8" alt=""><figcaption><p>Shader Settings</p></figcaption></figure>

#### 2. Assign the URP Pipeline Asset

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• Locate the “Scriptable Render Pipeline Settings” Field:

• In the Graphics Settings window, find the “Scriptable Render Pipeline Settings” field.

• Assign the Pc\_High Pipeline Asset:

• Drag the Pc\_High pipeline asset from Project > Dynamics > Volumetric Light > Settings into the “Scriptable Render Pipeline Settings” field.

• This ensures that the Pc\_High asset is used as the Universal Render Pipeline (URP) Asset for your project.

<figure><img src="https://1265948672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FF06kXaa4bU9oHtwFAjM9%2Fuploads%2Fu9DdRkqTwNeIzbhgbNLc%2FScreenshot%202024-08-09%20at%2002.06.27.png?alt=media&amp;token=4834ed04-c258-4227-965c-544a22ab8179" alt=""><figcaption><p>Pipeline Asset</p></figcaption></figure>

#### 3. Assign URP Global Settings

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• Scroll Down to the URP Global Settings Section:

• Still in the Graphics Settings window, scroll down to find the “URP Global Settings” section.

• Assign the UniversalRenderPipelineGlobalSettings:

• Drag the UniversalRenderPipelineGlobalSettings asset from Project > Dynamics > Volumetric Light > Settings into the “URP Global Settings” field.

• This sets the global settings for URP in your project.

<figure><img src="https://1265948672-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FF06kXaa4bU9oHtwFAjM9%2Fuploads%2F9qC969Dp2cfNVuxdLh1N%2FGS.png?alt=media&amp;token=003095b4-76ad-46dc-a4d2-1605634d6a25" alt=""><figcaption><p>URP Global Settings</p></figcaption></figure>

#### 4. Clean Up Other Settings Files

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• Locate Default URP Settings:

• Navigate to Assets > Settings in your Project window.

• If your project was created using the URP template, this folder may contain default settings files.

• Remove Unnecessary Settings Files:

• Delete any other URP settings files in the Assets > Settings folder that are not part of the Volumetric Light package to avoid conflicts.

• To delete a file, right-click on it and select “Delete”.

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#### 5. Verify and Save Your Project Setup

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• Double-check Your Graphics Settings:

• Ensure that the Pc\_High pipeline asset and the UniversalRenderPipelineGlobalSettings are correctly assigned.

• Save Your Project by clicking “File” > “Save Project” in the Unity Editor.
