Creating a new Project
Setting Up a Project:
Create a New Project:
⢠Click on âNew Projectâ in the top right corner of Unity Hub.
⢠Choose a Template:
⢠Select the âUniversal Render Pipeline (URP) - Standardâ template.
⢠Set the Project Name and Location:
⢠Enter a name for your project.
⢠Choose a location on your computer where you want to save the project.
⢠Click âCreateâ to start the new project.
Download the Asset from the Unity Asset Store:
⢠Open the Unity Editor after your project has been created.
⢠Go to âWindowâ > âAsset Storeâ to open the Unity Asset Store within the editor.
⢠Search for âVolumetric Light Rendering for URPâ in the Asset Store search bar.
⢠Click on the Asset to open its details page.
⢠Click âAdd to My Assetsâ if the asset is not already in your library.
⢠Click âOpen in Unityâ or âDownloadâ to download and prepare the asset for import.
Import the Asset via Package Manager:
⢠Open the Package Manager:
⢠Navigate to âWindowâ > âPackage Managerâ in the Unity Editor.
⢠Switch to âMy Assetsâ:
⢠In the top left drop-down menu, select âMy Assetsâ to view all assets you own.
⢠Find the âVolumetric Light Rendering for URPâ Asset:
⢠Use the search bar to quickly locate the downloaded asset.
⢠Click âImportâ:
⢠After finding the asset, click on it and then click âImportâ to bring it into your project.
⢠Confirm the Import:
⢠A dialog box will appear where you can select which parts of the asset to import. Typically, all necessary components will be pre-selected.
⢠Click âImportâ to complete the process.
Verify the Import and Get Started:
⢠Check the Import: Ensure the asset has been properly integrated by reviewing the new folders and files in your Project window.
⢠Follow the Project Setup
Project SetupLast updated