Creating a new Project
Setting Up a Project:
Create a New Project:
• Click on “New Project” in the top right corner of Unity Hub.
• Choose a Template:
• Select the “Universal Render Pipeline (URP) - Standard” template.
• Set the Project Name and Location:
• Enter a name for your project.
• Choose a location on your computer where you want to save the project.
• Click “Create” to start the new project.
Download the Asset from the Unity Asset Store:
• Open the Unity Editor after your project has been created.
• Go to “Window” > “Asset Store” to open the Unity Asset Store within the editor.
• Search for “Volumetric Light Rendering for URP” in the Asset Store search bar.
• Click on the Asset to open its details page.
• Click “Add to My Assets” if the asset is not already in your library.
• Click “Open in Unity” or “Download” to download and prepare the asset for import.
Import the Asset via Package Manager:
• Open the Package Manager:
• Navigate to “Window” > “Package Manager” in the Unity Editor.
• Switch to “My Assets”:
• In the top left drop-down menu, select “My Assets” to view all assets you own.
• Find the “Volumetric Light Rendering for URP” Asset:
• Use the search bar to quickly locate the downloaded asset.
• Click “Import”:
• After finding the asset, click on it and then click “Import” to bring it into your project.
• Confirm the Import:
• A dialog box will appear where you can select which parts of the asset to import. Typically, all necessary components will be pre-selected.
• Click “Import” to complete the process.
Verify the Import and Get Started:
• Check the Import: Ensure the asset has been properly integrated by reviewing the new folders and files in your Project window.
• Follow the Project Setup
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