Creating a new Project

Setting Up a Project:

Create a New Project:

• Click on “New Project” in the top right corner of Unity Hub.

• Choose a Template:

• Select the “Universal Render Pipeline (URP) - Standard” template.

• Set the Project Name and Location:

• Enter a name for your project.

• Choose a location on your computer where you want to save the project.

• Click “Create” to start the new project.

Download the Asset from the Unity Asset Store:

• Open the Unity Editor after your project has been created.

• Go to “Window” > “Asset Store” to open the Unity Asset Store within the editor.

• Search for “Volumetric Light Rendering for URP” in the Asset Store search bar.

• Click on the Asset to open its details page.

• Click “Add to My Assets” if the asset is not already in your library.

• Click “Open in Unity” or “Download” to download and prepare the asset for import.

Import the Asset via Package Manager:

• Open the Package Manager:

• Navigate to “Window” > “Package Manager” in the Unity Editor.

• Switch to “My Assets”:

• In the top left drop-down menu, select “My Assets” to view all assets you own.

• Find the “Volumetric Light Rendering for URP” Asset:

• Use the search bar to quickly locate the downloaded asset.

• Click “Import”:

• After finding the asset, click on it and then click “Import” to bring it into your project.

• Confirm the Import:

• A dialog box will appear where you can select which parts of the asset to import. Typically, all necessary components will be pre-selected.

• Click “Import” to complete the process.

Verify the Import and Get Started:

• Check the Import: Ensure the asset has been properly integrated by reviewing the new folders and files in your Project window.

• Follow the Project Setup

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