> For the complete documentation index, see [llms.txt](https://dynamics-organization-3.gitbook.io/dynamic-liquid-2d/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dynamics-organization-3.gitbook.io/dynamic-liquid-2d/product-guides/create-a-new-liquid.md).

# Create a new Liquid

### Step 1 - Create a new Liquid Material

* **Create a New Material**:
  * Right-click in the **Assets** folder in the **Project** window.
  * Select **Create** > **Material**.
  * Name your new material.
* **Edit Material Properties**:
  * Select the material to open it in the **Inspector** window.
  * Adjust the **Shader** type to Unlit/LiquidShader
  * Modify properties like **Color**, **Metallic**, **Smoothness**, and others as needed.

### Step 2 - Create a new Liquid Prefab

* **Locate the Prefab**: In the **Project** window click: *Assets > Dynamic Liquid 2D > Prefabs*
* **Duplicate one of the Prefabs**:
  * Right-click on the prefab.
  * Select **Duplicate** from the context menu (or press `Ctrl+D` on Windows, `Cmd+D` on Mac).
* **Rename the Duplicated Prefab** (optional):
  * The duplicated prefab will appear with "Copy" appended to its name.
  * You can rename it by selecting it and pressing `F2`, then typing the new name.
* **Insert the new material into the new prefab:**&#x20;
  * Double click the new prefab.
  * Click on the "Liquid Filter" object.
  * In the Mesh Renderer, add your new material.

### Step 3 - Setup the Scene (optional)

{% content-ref url="/pages/WTU46lpWC9w0iJJvkcRy" %}
[Demo Setup](/dynamic-liquid-2d/product-guides/demo-setup.md)
{% endcontent-ref %}
