💧Create a new Liquid
Step 1 - Create a new Liquid Material
Create a New Material:
Right-click in the Assets folder in the Project window.
Select Create > Material.
Name your new material.
Edit Material Properties:
Select the material to open it in the Inspector window.
Adjust the Shader type to Unlit/LiquidShader
Modify properties like Color, Metallic, Smoothness, and others as needed.
Step 2 - Create a new Liquid Prefab
Locate the Prefab: In the Project window click: Assets > Dynamic Liquid 2D > Prefabs
Duplicate one of the Prefabs:
Right-click on the prefab.
Select Duplicate from the context menu (or press
Ctrl+D
on Windows,Cmd+D
on Mac).
Rename the Duplicated Prefab (optional):
The duplicated prefab will appear with "Copy" appended to its name.
You can rename it by selecting it and pressing
F2
, then typing the new name.
Insert the new material into the new prefab:
Double click the new prefab.
Click on the "Liquid Filter" object.
In the Mesh Renderer, add your new material.
Step 3 - Setup the Scene (optional)
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