💧Create a new Liquid

Step 1 - Create a new Liquid Material

  • Create a New Material:

    • Right-click in the Assets folder in the Project window.

    • Select Create > Material.

    • Name your new material.

  • Edit Material Properties:

    • Select the material to open it in the Inspector window.

    • Adjust the Shader type to Unlit/LiquidShader

    • Modify properties like Color, Metallic, Smoothness, and others as needed.

Step 2 - Create a new Liquid Prefab

  • Locate the Prefab: In the Project window click: Assets > Dynamic Liquid 2D > Prefabs

  • Duplicate one of the Prefabs:

    • Right-click on the prefab.

    • Select Duplicate from the context menu (or press Ctrl+D on Windows, Cmd+D on Mac).

  • Rename the Duplicated Prefab (optional):

    • The duplicated prefab will appear with "Copy" appended to its name.

    • You can rename it by selecting it and pressing F2, then typing the new name.

  • Insert the new material into the new prefab:

    • Double click the new prefab.

    • Click on the "Liquid Filter" object.

    • In the Mesh Renderer, add your new material.

Step 3 - Setup the Scene (optional)

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