💧Create a new Liquid
Step 1 - Create a new Liquid Material
Create a New Material:
Right-click in the Assets folder in the Project window.
Select Create > Material.
Name your new material.
Edit Material Properties:
Select the material to open it in the Inspector window.
Adjust the Shader type to Unlit/LiquidShader
Modify properties like Color, Metallic, Smoothness, and others as needed.
Step 2 - Create a new Liquid Prefab
Locate the Prefab: In the Project window click: Assets > Dynamic Liquid 2D > Prefabs
Duplicate one of the Prefabs:
Right-click on the prefab.
Select Duplicate from the context menu (or press
Ctrl+Don Windows,Cmd+Don Mac).
Rename the Duplicated Prefab (optional):
The duplicated prefab will appear with "Copy" appended to its name.
You can rename it by selecting it and pressing
F2, then typing the new name.
Insert the new material into the new prefab:
Double click the new prefab.
Click on the "Liquid Filter" object.
In the Mesh Renderer, add your new material.
Step 3 - Setup the Scene (optional)
⚙️Demo SetupLast updated